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-
- A last note:
-
- OK, I've just played through all 16 levels after unpacking
- the archive and following all my own instructions so you
- should have no problem (assuming adding this file to the
- archive doesn't mess everything up!).
-
- Everything seems to work more or less as it should so if
- you can't get a door to open or something rest assured I
- haven't made any accidentally impossible-to-complete
- levels.
-
- A word about the "Water Crash":
-
- Occaisionally the game crashes when you are entering or
- leaving water. I *think* this happens when the game tries
- to render a frame with your eyelevel exactly on the water
- level. In my levels you are almost always either completely
- above or completely below water level, and I have made sure
- you can only drop into or JUMP out of deep water. This has
- virtually eliminated the "water crash", and you need not
- worry about it (ie. there's no special "knack" to jumping),
- but it can still happen.
-
- The water crash results in some or all of the following:
- *ammo goes to zero or garbage for all weapons
- *the messages for weapon changes go to garbage
- *the sprite graphics and sound effects are corrupted
-
- If this does happen you should stop playing and reset (you
- can't fire or kill anything anyway). If you continue or
- exit the level and restart it, the computer may crash
- nastily - one of those flashing red screens and repeated
- failed attempts to reboot which forces you to power down
- to reboot.
-
- Don't worry - it *is* occaisional, and it has never messed
- up my hard disk (happened quite a bit before I figured out
- how to set safe water levels).
-
- Another bug is that sometimes the sound effects go a bit
- haywire (I noticed this in my level K - it also happens in
- TKG here and there). This is nothing to worry about and
- only lasts a few seconds. A blast of noise. Ignore it and
- carry on.
-
- That's all for now.
-
- Hope you enjoy it.
-
- Mike Child
- December 1998
-
-